Forget Me Not

User manual · Chapter 13

The trial and buying the app

The app works in full for fourteen days. After that it needs buying, once. This chapter says exactly what changes and what does not.

The fourteen days

The trial starts the first time the app is opened and runs for fourteen days. Everything works during them: every reminder, every repeat, notifications, the calendar, backups, sharing. There is nothing held back to be discovered later, and there are no adverts at any point.

How long is left is shown in Settings, under Licence, at the foot of the screen. That is also where the app can be bought before the fourteen days are up, if you already know you want it.

The drawer says it too, under the version number: (Unlicensed) in red while the app is still on trial, with the days remaining beneath it, and (Licensed) in green once it has been bought. That is the quickest way to check what state the app is in, and the first thing worth looking at if it is not behaving as you expect.

Telling whether you have bought it

Two places say so, and they always agree: the drawer, under the version number, and Settings under Licence. Green and the word (Licensed) mean the app is paid for on this device and there is nothing further to do — including after a reinstall, or on another device signed in to the same Google account.

What stops

When the fourteen days are up, the app opens on a screen that says so. Two things stop:

A red Trial expired marker then sits above the control bar on every screen, so it is never a mystery why the lists are empty.

The screen has a Continue to the app button, and the app carries on working apart from those two things. It appears again the next time the app is started.

What does not stop

Nothing is deleted. Every reminder, category, field, icon and setting is exactly where it was. They are hidden, not removed, and buying the app brings all of them back immediately — there is nothing to restore and nothing to set up again.

If you decide not to buy the app, take a backup first. The file it writes holds everything, and it can be restored later on this phone or another one.

Buying the app

One payment, once. It is not a subscription, there is nothing to renew, and there are no adverts before or after. The button is on the screen the trial's end puts up, and in Settings under Licence.

Payment is handled entirely by Google Play. The app never sees your card details — see the privacy policy.

A payment that has not cleared

Not every way of paying clears straight away. A bank transfer, or cash paid at a shop, can take minutes or days, and Google Play does not confirm the purchase until the money has actually arrived.

When that happens the app tells you the payment has not cleared yet, and carries on as it was. It is not a refusal, and there is nothing to pay again — the app checks with Play each time it is opened, and unlocks itself as soon as the payment is confirmed.

A second device, and a new phone

The purchase belongs to your Google account, not to the phone. Sign in to the same account on another device, install the app, and it is unlocked there too, with nothing to buy again. The same is true after a reinstall, or after moving to a new phone.

Your reminders do not travel that way — they stay on the device they were made on. Moving them is what backup and restore is for.

When Google Play cannot be reached

The app asks Google Play whether it has been bought. It does this quietly, in the background, and it is the only thing the app uses the network for; your reminders are no part of that conversation and are never sent anywhere.

If Play cannot be reached — no signal, aeroplane mode, a Play Store that will not start — an app that has already been bought stays unlocked. Being offline never takes the app away from somebody who has paid for it.

If the trial has ended and the app has not been bought, and Play cannot be reached, the expiry screen says so rather than asking you to buy something you may already own. Connect to the internet and open the app again.